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Certificate IV In Digital And Interactive Games

Box Hill Institute of TAFE


About the Course

Have you recently completed Years 11 or 12 and want to enter the exciting and highly rewarding field of video game design?

This course allows you to work in both the programming and art stream, two distinctly different disciplines within the field of game design. This unique approach gives you first hand insight into each discipline, and what is required to succeed in this exciting industry. The pathway developed in this program will allow you to choose one of these areas of study in the Diploma of Digital and Interactive Games.

You will study 3 core areas over two semesters – Art, Programming and Project.

Art

Art studies will introduce you to the concepts behind developing 3D models for inclusion in video games and preparing them for animation.

Starting with simple low polygon models, you will develop a wide range of game assets, including props, environments, vehicles and games characters utilising industry standard 3D software. You will also be introduced to 3D animation techniques that will allow you to breath life into their creations.

Programming

The Programming side of the course allows you to understand the concepts of programming in an engaging environment.

You will begin with an understanding of in-game objects and how to manipulate the game environment. This allows you to see the way the objects in games relate to each other and to gain a broader understanding of how to build fully functional games featuring collision detection, physical interactions with game objects, re-spawning characters and ‘death’ through game interactions.

Project

The project component of the Certificate IV will focus on collaborative project works for all students participating in the program.

You will learn to work in cohesive teams, contributing ideas to concepts, and presenting these for discussion and critique. Project work will culminate in groups designing and developing a basic digital interactive video game.

Information And Enrolment Sessions

For information regarding upcoming information and enrolment sessions visit the Information Sessions page.

Finance Options
Government Subsidised Place
Payment Plan

Class Days
Weekdays

Intake dates
February. Part time enrolments can occur at other periods during the year.
Visit boxhill.edu.au/dates for further information.

Course Length
Full time - 1 year
Part time - 2 years

Campus
Box Hill

Additional Admission Requirements
You must have successfully completed year 11 or be a mature age applicant with appropriate experience.

Study Pathways
This program has been designed as a bridging program to support entry into Diploma and Degree courses in games development, animation, graphic design and marketing. Successful completion will provide you with appropriate skills and a portfolio of work that can be used to support applications for University courses.

How to Apply
VTAC and direct entry
VTAC - to apply for a full time position in this course you must use the Victorian Tertiary Admissions Centre (VTAC) process. Details of the VTAC application process are at www.vtac.edu.au and in the VTAC Guide, which is available from leading newsagents and libraries from August. If the Institute still has vacancies after the VTAC places have been offered, you will be able to apply directly to the Institute.

RPL and Advanced Standing
Advanced Standing is approved recognition of prior learning that is displayed as an Exemption (EX) on the student’s academic record. Recognition of Prior Learning (RPL) or Recognition of Current Competencies (RCC) takes into account the knowledge and skills you’ve already gained through your previous education and work. This may be through formal or informal training, paid or unpaid work experience, and can earn you credit if relevant to your chosen course.

Assessment
Oral presentation
Written assessment
Practical assessment
Project work
Examination or testing
Online assessment

Accreditation
This course is government accredited and has national recognition

Career Outcomes
You may gain employment as the following:
support 2-D/3-D artist
assistant animator
assistant designer
support games developer
assistant graphic/medial designer
interaction media developer
support digital media developer
assistant PC games programmer.

Course Structure
You will be required to complete 16 units (4 core units plus 12 elective units).

The elective units consist of 5 units from one of the following specialist elective groups:

Group A Design
Group B Programming
Group C Art
The remaining 7 elective units may be selected from the specialist elective groups listed above or from Group D general elective units. Up to 3 electives may be selected from elsewhere in the IT training package or other training packages or accredited courses at Certificate IV or Diploma level.



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